You want to slow down hunger, switch households whenever you like, or simply see what the game doesn't show. Para Command Center reads and changes any gameplay setting, live, in game in Paralives — and it saves your game before you touch anything.
It is not a content mod: no new objects, no animations, no stories. It hands you the settings, and hands them back untouched.
PCC FIND speed finds a setting among all the game's, with named shortcuts — hunger.speed instead of a forty-character path.
The value changes in game, without reloading. It is kept in a separate file and put back at the next launch.
A movable window, with ± buttons and toggles, for those who would rather not type commands.
"Hard life", "sandbox", and "defaults", which restores the game's original values in one move. You can write your own.
Pin a setting and watch it on screen while you play.
PCC BACKUP saves and archives your game — the safety move before every experiment. The panel has a button for it.
It never writes into the game. Not Main.mod, not the Workshop folder, not your saves. Everything it creates lives in its own configuration folder, and you can delete it to get everything back as it was.
A studio patch doesn't break it. It relies on no hard-compiled game type: at worst, a feature switches itself off cleanly instead of crashing your game.
Dangerous commands are blocked. The catalogue of native commands carries a blacklist: those that destroy a game or freeze it don't get through.
Written the day it is measured, never before.
No version is published. The mod has been validated in game on a single version of Paralives.
Six levers found in the game files are in the catalogue but have never yet been tried in game.
With every Paralives patch, the original values must be checked again before being trusted.
Not yet. The button, the version number and the file fingerprint will land here on release day — not before. Announcements come first on the Discord.
Join the DiscordFree, and it will stay free. If it helped you: support Tanven.
The mod doesn't touch saves. What you change is a game setting in memory, and "defaults" puts everything back. And before an experiment, PCC BACKUP archives your game.
It is a BepInEx plugin: one file to drop into the plugins folder. To remove it, delete the file — nothing else changes.
No. Free, no account, no toll, like everything that leaves this workshop. If you want to support the work, it's over here.